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shualiangv1/website_traffic_bot_final.py

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2025-07-18 10:08:38 +08:00
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
网站流量模拟脚本 (最终版本)
使用真实用户数据库模拟最真实的访问轨迹
支持Google搜索来源和真实网站跳转
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2024升级增加多游戏快速选择行为 + 宝塔友好模式 + 移动端偏好
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"""
import requests
import time
import random
import json
import os
import logging
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from urllib.parse import urlparse, urljoin, parse_qs
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import re
from real_user_database import RealUserDatabase
# 配置日志
logging.basicConfig(
level=logging.INFO,
format='%(asctime)s - %(levelname)s - %(message)s',
handlers=[
logging.FileHandler('traffic_bot_final.log', encoding='utf-8'),
logging.StreamHandler()
]
)
logger = logging.getLogger(__name__)
class WebTrafficBotFinal:
def __init__(self, config_file='config.json'):
"""
初始化最终版流量机器人
"""
self.config = self.load_config(config_file)
self.session = None
self.user_db = RealUserDatabase()
self.current_profile = None
self.current_behavior = None
# 真实的访问来源页面主要从Google和真实网站
self.traffic_sources = [
# Google搜索来源 (主要)
"https://www.google.com/search?q=2048+game+online",
"https://www.google.com/search?q=html5+games",
"https://www.google.com/search?q=browser+games+2048",
"https://www.google.com/search?q=free+online+games",
"https://www.google.com/search?q=puzzle+games+online",
"https://www.google.com/search?q=数字游戏+2048",
"https://www.google.com/search?q=在线小游戏",
# 用户指定的真实网站
"https://github.com/chengazhen/cursor-auto-free",
"https://linux.do/",
# 其他真实来源网站
"https://github.com/trending",
"https://github.com/topics/game",
"https://news.ycombinator.com/",
"https://www.reddit.com/r/WebGames/",
"https://www.reddit.com/r/incremental_games/",
"https://www.producthunt.com/",
"https://stackoverflow.com/",
"https://www.zhihu.com/",
"https://v2ex.com/",
"https://segmentfault.com/",
"https://juejin.cn/",
"https://www.csdn.net/",
"https://www.oschina.net/",
"https://gitee.com/",
]
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# 🎮 多游戏页面列表 - 模拟真实用户的游戏选择行为
self.game_pages = [
"/games/2048/index.html",
"/games/snake/index.html",
"/games/iframe-games.html?game=diy-doll-factory",
"/games/iframe-games.html?game=super-sprunki-adventure",
"/games/iframe-games.html?game=flightbird",
"/games/iframe-games.html?game=tap-to-color-painting-book",
"/games/iframe-games.html?game=lazy-gto-6",
"/games/iframe-games.html?game=something-below-the-sea",
"/games/iframe-games.html?game=gem-clicker-pro",
"/games/iframe-games.html?game=guess-tiles",
"/games/iframe-games.html?game=tic-tac-toe-2025",
"/games/iframe-games.html?game=bubble-shooter",
"/games/iframe-games.html?game=tetris-classic",
"/games/iframe-games.html?game=candy-crush",
"/games/iframe-games.html?game=puzzle-adventure"
]
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def load_config(self, config_file):
"""加载配置文件"""
try:
with open(config_file, 'r', encoding='utf-8') as f:
config = json.load(f)
logger.info(f"配置文件加载成功: {config_file}")
return config
except FileNotFoundError:
logger.error(f"配置文件未找到: {config_file}")
raise
except json.JSONDecodeError as e:
logger.error(f"配置文件格式错误: {e}")
raise
def setup_session(self):
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"""设置请求会话 - 宝塔友好增强版"""
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self.session = requests.Session()
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# 🍪 启用Cookie支持 - 宝塔检测的重要指标
self.session.cookies.clear()
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# 生成真实用户配置
self.current_profile = self.user_db.get_random_user_profile()
self.current_behavior = self.user_db.get_visit_behavior()
# 设置代理
proxy_config = self.config.get('proxy')
if proxy_config:
proxy_url = f"http://{proxy_config['username']}:{proxy_config['password']}@{proxy_config['host']}:{proxy_config['port']}"
self.session.proxies = {
'http': proxy_url,
'https': proxy_url
}
logger.info(f"已配置代理: {proxy_config['host']}:{proxy_config['port']}")
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# 🌟 使用增强的真实浏览器头部 - 专门针对宝塔优化
enhanced_headers = self._get_baota_friendly_headers()
self.session.headers.update(enhanced_headers)
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# 记录用户特征
logger.info(f"🎭 用户身份配置:")
logger.info(f" 操作系统: {self.current_profile['operating_system']}")
logger.info(f" 屏幕分辨率: {self.current_profile['screen_resolution']}")
logger.info(f" 浏览器语言: {self.current_profile['language']}")
logger.info(f" 时区: {self.current_profile['timezone']}")
logger.info(f" 访问时间模式: {self.current_behavior['pattern_type']}")
logger.info(f" 硬件并发数: {self.current_profile['hardware_concurrency']}")
logger.info(f" 设备内存: {self.current_profile['device_memory']}GB")
# 获取并显示当前IP
current_ip = self.get_current_ip()
if current_ip:
print(f"🌍 当前IP地址: {current_ip}")
print(f"👤 用户身份: {self.current_profile['operating_system']} | {self.current_profile['screen_resolution']} | {self.current_behavior['pattern_type']}")
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def _get_baota_friendly_headers(self):
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"""生成宝塔友好的完整HTTP头部 - 移动端偏好版"""
# 🎯 增加移动端User-Agent偏好 - 因为测试发现移动端更容易通过防护
if random.random() < 0.7: # 70%概率使用移动端
mobile_user_agents = [
"Mozilla/5.0 (iPhone; CPU iPhone OS 17_1_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.1 Mobile/15E148 Safari/604.1",
"Mozilla/5.0 (iPhone; CPU iPhone OS 16_6_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/16.6 Mobile/15E148 Safari/604.1",
"Mozilla/5.0 (iPhone; CPU iPhone OS 15_7_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/15.6 Mobile/15E148 Safari/604.1",
"Mozilla/5.0 (Linux; Android 14; SM-G991B) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Mobile Safari/537.36",
"Mozilla/5.0 (Linux; Android 13; SM-A515F) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/119.0.0.0 Mobile Safari/537.36",
"Mozilla/5.0 (Linux; Android 12; SM-G998B) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/118.0.0.0 Mobile Safari/537.36",
"Mozilla/5.0 (iPad; CPU OS 17_1_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.1 Mobile/15E148 Safari/604.1",
"Mozilla/5.0 (iPad; CPU OS 16_6_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/16.6 Mobile/15E148 Safari/604.1",
]
user_agent = random.choice(mobile_user_agents)
is_mobile = True
else:
user_agent = self.current_profile["user_agent"]
is_mobile = "Mobile" in user_agent or "iPhone" in user_agent or "Android" in user_agent
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# 🎯 宝塔友好的完整头部配置
headers = {
"User-Agent": user_agent,
"Accept": "text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/webp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.7",
"Accept-Language": self.current_profile["language"],
"Accept-Encoding": "gzip, deflate, br",
"Connection": "keep-alive",
"Upgrade-Insecure-Requests": "1",
"Sec-Fetch-Dest": "document",
"Sec-Fetch-Mode": "navigate",
"Sec-Fetch-Site": "none",
"Sec-Fetch-User": "?1",
"Cache-Control": "max-age=0",
"DNT": str(random.randint(0, 1)),
"Pragma": "no-cache",
# 🎯 关键:宝塔可能检测的额外头部
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"X-Requested-With": "XMLHttpRequest" if random.random() < 0.1 else None,
"Origin": None,
"Purpose": "prefetch" if random.random() < 0.05 else None,
# 🎯 移动端特有头部
"X-Forwarded-For": None, # 避免代理检测
"X-Real-IP": None, # 避免代理检测
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}
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# 移动端特殊头部
if is_mobile:
headers.update({
"Sec-CH-UA-Mobile": "?1",
"Sec-CH-UA-Platform": '"Android"' if "Android" in user_agent else '"iOS"',
"Viewport-Width": str(random.choice([375, 414, 390, 393, 412])),
"Device-Memory": str(random.choice([4, 6, 8])),
})
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# 移除None值
headers = {k: v for k, v in headers.items() if v is not None}
# 根据浏览器类型添加特定头部
if "Chrome" in user_agent:
headers.update({
"sec-ch-ua": self._generate_chrome_sec_ch_ua(user_agent),
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"sec-ch-ua-mobile": "?1" if is_mobile else "?0",
"sec-ch-ua-platform": f'"{self._get_platform_from_ua(user_agent)}"',
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})
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logger.info(f"📱 使用User-Agent: {user_agent}")
logger.info(f"📱 移动端模式: {is_mobile}")
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return headers
def _generate_chrome_sec_ch_ua(self, user_agent):
"""生成Chrome的sec-ch-ua头部"""
if "Chrome/" in user_agent:
version = user_agent.split("Chrome/")[1].split(".")[0]
return f'"Not_A Brand";v="8", "Chromium";v="{version}", "Google Chrome";v="{version}"'
return '"Not_A Brand";v="8", "Chromium";v="120", "Google Chrome";v="120"'
def _get_platform_version(self):
"""获取平台版本信息"""
platform = self.current_profile["platform"]
if platform == "Windows":
return random.choice(['"10.0.0"', '"11.0.0"'])
elif platform == "macOS":
return random.choice(['"13.6.0"', '"14.1.0"', '"12.7.0"'])
elif platform == "Linux":
return '""'
return '""'
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def _get_platform_from_ua(self, user_agent):
"""从User-Agent中提取平台信息"""
if "iPhone" in user_agent or "iPad" in user_agent:
return "iOS"
elif "Android" in user_agent:
return "Android"
elif "Windows" in user_agent:
return "Windows"
elif "Macintosh" in user_agent:
return "macOS"
elif "Linux" in user_agent:
return "Linux"
else:
return "Unknown"
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def get_current_ip(self):
"""获取当前IP地址"""
ip_services = [
'https://httpbin.org/ip',
'https://api.ipify.org?format=json',
'https://ipinfo.io/json',
]
for service in ip_services:
try:
logger.info(f"🔍 正在获取IP地址: {service}")
response = self.session.get(service, timeout=10)
if response.status_code == 200:
if 'json' in service or 'httpbin' in service or 'ipinfo' in service:
try:
data = response.json()
if 'origin' in data:
ip = data['origin']
elif 'ip' in data:
ip = data['ip']
else:
ip = str(data)
except:
ip = response.text.strip()
else:
ip = response.text.strip()
logger.info(f"✅ 当前IP地址: {ip}")
return ip
except Exception as e:
logger.warning(f"{service} 获取IP失败: {e}")
continue
logger.error("❌ 无法获取当前IP地址")
return None
def simulate_realistic_source_visit(self):
"""模拟真实的来源网站访问"""
source_page = random.choice(self.traffic_sources)
try:
logger.info(f"🔗 模拟从来源访问: {source_page}")
# 根据来源类型调整访问行为
if "google.com" in source_page:
stay_time = self.user_db.get_realistic_timing(
random.uniform(3, 12), # Google搜索停留时间较短
self.current_behavior
)
logger.info(f"🔍 Google搜索停留 {stay_time:.1f}")
self._simulate_google_search_behavior(stay_time)
elif "github.com" in source_page:
stay_time = self.user_db.get_realistic_timing(
random.uniform(8, 25), # GitHub停留时间中等
self.current_behavior
)
logger.info(f"🐙 GitHub页面停留 {stay_time:.1f}")
self._simulate_github_behavior(stay_time, source_page)
elif "linux.do" in source_page:
stay_time = self.user_db.get_realistic_timing(
random.uniform(10, 30), # 技术社区停留时间较长
self.current_behavior
)
logger.info(f"💻 Linux.do社区停留 {stay_time:.1f}")
self._simulate_community_behavior(stay_time)
else:
stay_time = self.user_db.get_realistic_timing(
random.uniform(5, 20), # 其他网站
self.current_behavior
)
logger.info(f"🌐 其他网站停留 {stay_time:.1f}")
self._simulate_general_browsing(stay_time)
# 设置referrer用于后续访问
self.session.headers.update({
'Referer': source_page,
'Sec-Fetch-Site': 'cross-site'
})
return True
except Exception as e:
logger.error(f"来源访问模拟失败: {e}")
return False
def _simulate_google_search_behavior(self, total_time):
"""模拟Google搜索行为"""
actions = [
"输入搜索关键词",
"查看搜索结果",
"滚动浏览结果页面",
"点击相关搜索建议",
"查看图片搜索结果"
]
segments = random.randint(2, 4) # Google搜索动作较少
segment_time = total_time / segments
for i, action in enumerate(random.sample(actions, segments)):
if i > 0:
delay = self.user_db.simulate_human_delays("thinking")
time.sleep(delay)
logger.info(f" 🔍 Google行为: {action}")
if "输入" in action:
# 模拟输入搜索词的时间
typing_time = random.uniform(2, 5)
time.sleep(typing_time)
elif "滚动" in action:
# 模拟快速滚动查看结果
time.sleep(segment_time * 0.6)
else:
time.sleep(segment_time * 0.8)
def _simulate_github_behavior(self, total_time, github_url):
"""模拟GitHub页面行为"""
if "cursor-auto-free" in github_url:
actions = [
"查看项目README",
"阅读项目描述",
"查看Stars和Forks数量",
"浏览代码文件",
"查看Issues讨论",
"阅读使用说明"
]
else:
actions = [
"查看trending项目",
"浏览热门仓库",
"查看项目描述",
"阅读README文件",
"查看代码示例"
]
segments = random.randint(3, 6)
segment_time = total_time / segments
for i in range(segments):
if i > 0:
delay = self.user_db.simulate_human_delays("reading")
time.sleep(delay)
action = random.choice(actions)
logger.info(f" 🐙 GitHub行为: {action}")
if "阅读" in action:
time.sleep(segment_time * 0.7)
elif "查看" in action:
time.sleep(segment_time * 0.5)
else:
time.sleep(segment_time * 0.4)
def _simulate_community_behavior(self, total_time):
"""模拟技术社区行为"""
actions = [
"浏览热门帖子",
"阅读技术讨论",
"查看最新话题",
"搜索相关内容",
"查看用户资料",
"阅读精华帖子"
]
segments = random.randint(4, 7) # 社区停留时间较长,动作较多
segment_time = total_time / segments
for i in range(segments):
if i > 0:
delay = self.user_db.simulate_human_delays("reading")
time.sleep(delay)
action = random.choice(actions)
logger.info(f" 💻 社区行为: {action}")
if "阅读" in action:
time.sleep(segment_time * 0.8) # 阅读时间较长
else:
time.sleep(segment_time * 0.6)
def _simulate_general_browsing(self, total_time):
"""模拟一般网站浏览行为"""
actions = [
"浏览页面内容",
"查看导航菜单",
"滚动阅读文章",
"点击相关链接",
"查看评论区"
]
segments = random.randint(3, 5)
segment_time = total_time / segments
for i in range(segments):
if i > 0:
delay = self.user_db.simulate_human_delays("normal")
time.sleep(delay)
action = random.choice(actions)
logger.info(f" 🌐 浏览行为: {action}")
time.sleep(segment_time * random.uniform(0.7, 1.2))
def visit_main_site_realistic(self):
"""真实模拟访问主网站"""
main_site = self.config['targets']['main_site']
try:
logger.info(f"🏠 访问目标网站: {main_site}")
# 发起请求
response = self.make_realistic_request(main_site)
if not response:
return False
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# 模拟真实的页面浏览行为 - 缩短主页停留时间
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self._simulate_realistic_browsing(response, is_main_page=True)
return True
except Exception as e:
logger.error(f"主网站访问失败: {e}")
return False
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def visit_multiple_games_realistic(self):
"""🎮 模拟真实用户快速浏览多个游戏的行为"""
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main_site = self.config['targets']['main_site']
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base_url = main_site.rstrip('/')
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# 模拟真实用户行为快速浏览3-8个游戏页面选择
game_count = random.randint(3, 8)
selected_games = random.sample(self.game_pages, min(game_count, len(self.game_pages)))
logger.info(f"🎯 开始快速游戏选择行为,将浏览 {game_count} 个游戏")
total_start_time = time.time()
success_count = 0
for i, game_path in enumerate(selected_games):
game_url = base_url + game_path
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try:
logger.info(f"🎮 第{i+1}/{game_count}个游戏: {game_path}")
# 更新referrer
if i == 0:
# 第一个游戏从主页进入
self.session.headers.update({
'Referer': main_site,
'Sec-Fetch-Site': 'same-origin'
})
else:
# 后续游戏从前一个游戏页面进入
prev_game_url = base_url + selected_games[i-1]
self.session.headers.update({
'Referer': prev_game_url,
'Sec-Fetch-Site': 'same-origin'
})
# 发起请求
response = self.make_realistic_request(game_url)
if not response:
logger.warning(f"⚠️ 游戏页面访问失败: {game_path}")
continue
# 模拟快速浏览行为真实用户模式1-4秒快速查看
self._simulate_quick_game_browsing(response, game_path, i+1, game_count)
success_count += 1
# 游戏间的快速切换延迟(模拟点击下一个游戏)
if i < len(selected_games) - 1:
switch_delay = random.uniform(0.5, 2.0)
logger.info(f" ⚡ 快速切换到下个游戏: {switch_delay:.1f}")
time.sleep(switch_delay)
except Exception as e:
logger.error(f"❌ 游戏访问出错 {game_path}: {e}")
continue
total_time = time.time() - total_start_time
logger.info(f"🏁 游戏选择完成!访问了 {success_count}/{game_count} 个游戏,总耗时: {total_time:.1f}")
# 模拟最终选择一个游戏进行较长时间游玩
if success_count > 0:
self._simulate_final_game_selection(selected_games, base_url)
return success_count > 0
def _simulate_quick_game_browsing(self, response, game_path, current_index, total_count):
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"""模拟快速游戏浏览行为 - 防护绕过版"""
# 🎯 增加游戏页面停留时间3-8秒
browse_time = random.uniform(3.0, 8.0)
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game_name = self._extract_game_name(game_path)
logger.info(f" 👀 快速查看 {game_name}: {browse_time:.1f}")
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# 🎯 减少Javascript交互频率
if random.random() < 0.2: # 降低到20%概率
self._simulate_javascript_behavior(response.url)
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# 模拟快速扫视页面
quick_actions = [
"查看游戏截图",
"阅读游戏标题",
"扫视游戏介绍",
"检查加载状态"
]
action_count = random.randint(1, 3)
action_time = browse_time / action_count
for i in range(action_count):
if i > 0:
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time.sleep(random.uniform(0.5, 1.2)) # 增加间隔
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action = random.choice(quick_actions)
logger.info(f"{action}")
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time.sleep(action_time * random.uniform(0.8, 1.6))
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# 检查是否需要登录
if self._check_login_required(response):
logger.info(f" ⚠️ 检测到登录页面,快速跳过")
def _simulate_final_game_selection(self, selected_games, base_url):
"""模拟最终选择一个游戏进行深度游玩"""
# 有30%概率选择一个游戏进行深度体验
if random.random() < 0.3:
final_game = random.choice(selected_games)
final_game_url = base_url + final_game
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logger.info(f"🎯 最终选择深度体验: {final_game}")
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try:
# 重新访问选定的游戏
self.session.headers.update({
'Referer': base_url + selected_games[-1], # 从最后浏览的游戏页面返回
'Sec-Fetch-Site': 'same-origin'
})
response = self.make_realistic_request(final_game_url)
if response:
# 模拟正常游戏行为(较长时间)
self._simulate_realistic_gaming(response, final_game)
except Exception as e:
logger.error(f"深度游戏体验失败: {e}")
def _extract_game_name(self, game_path):
"""从游戏路径提取游戏名称"""
if "2048" in game_path:
return "2048数字游戏"
elif "snake" in game_path:
return "贪吃蛇"
elif "diy-doll-factory" in game_path:
return "DIY娃娃工厂"
elif "super-sprunki-adventure" in game_path:
return "超级冒险"
elif "flightbird" in game_path:
return "飞行小鸟"
elif "tap-to-color" in game_path:
return "点击涂色"
elif "lazy-gto" in game_path:
return "懒惰GTO"
elif "something-below-the-sea" in game_path:
return "海底探险"
elif "gem-clicker" in game_path:
return "宝石点击"
elif "guess-tiles" in game_path:
return "猜瓷砖"
elif "tic-tac-toe" in game_path:
return "井字棋2025"
else:
return "未知游戏"
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def _check_login_required(self, response):
"""检查是否需要登录"""
if not response:
return False
content = response.text.lower()
login_indicators = [
'登录', 'login', '用户名', 'username', 'password', '密码',
'signin', 'sign in', '账号', 'account', '验证码'
]
login_count = sum(1 for indicator in login_indicators if indicator in content)
if login_count >= 3:
logger.warning("⚠️ 检测到可能的登录页面")
logger.info("💡 建议:检查网站是否需要登录访问")
return True
return False
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def make_realistic_request(self, url, timeout=20):
"""发起宝塔友好的真实HTTP请求 - 防护绕过增强版"""
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try:
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# 🎯 增加更长的延迟以避免被识别为爬虫
pre_request_delay = random.uniform(3, 8)
logger.info(f"🕐 人工延迟: {pre_request_delay:.1f}")
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time.sleep(pre_request_delay)
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# 🎯 分多次尝试请求,模拟网络重试
max_retries = 3
for attempt in range(max_retries):
try:
response = self.session.get(url, timeout=timeout, allow_redirects=True)
break
except (requests.exceptions.ConnectionError, requests.exceptions.Timeout) as e:
if attempt < max_retries - 1:
retry_delay = random.uniform(5, 12)
logger.warning(f"⚠️ 连接失败,{retry_delay:.1f}秒后重试 (尝试 {attempt + 1}/{max_retries})")
time.sleep(retry_delay)
continue
else:
raise e
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# 记录详细信息
logger.info(f"📡 HTTP请求详情:")
logger.info(f" 📍 访问URL: {url}")
logger.info(f" 📊 状态码: {response.status_code}")
logger.info(f" 📦 响应大小: {len(response.content)} 字节")
logger.info(f" ⏱️ 响应时间: {response.elapsed.total_seconds():.2f}")
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# 🍪 记录Cookie信息
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if response.cookies:
logger.info(f" 🍪 接收到Cookies: {len(response.cookies)}")
for cookie in response.cookies:
logger.info(f" 🍪 {cookie.name}={cookie.value[:20]}...")
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if response.headers.get('content-type'):
logger.info(f" 📄 内容类型: {response.headers.get('content-type')}")
if response.headers.get('server'):
logger.info(f" 🖥️ 服务器: {response.headers.get('server')}")
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# 🎯 检查是否被重定向或拦截
if response.url != url:
logger.warning(f"🔄 发生重定向: {url} -> {response.url}")
# 🎯 检查响应内容是否正常
if len(response.content) < 1000:
logger.warning(f"⚠️ 响应内容过小,可能被拦截")
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response.raise_for_status()
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# 🎯 模拟浏览器的自动行为,但减少频率避免被检测
if random.random() < 0.3: # 降低到30%概率
self._simulate_browser_auto_requests(url, response)
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return response
except requests.exceptions.RequestException as e:
logger.error(f"❌ 请求失败 {url}: {e}")
return None
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def _simulate_browser_auto_requests(self, base_url, response):
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"""模拟浏览器自动请求静态资源 - 防护绕过版"""
if random.random() < 0.5: # 50%概率模拟资源请求
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parsed_url = urlparse(base_url)
base_domain = f"{parsed_url.scheme}://{parsed_url.netloc}"
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# 🎯 减少资源请求,只请求关键资源
essential_resources = [
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"/favicon.ico",
"/css/style.css",
"/js/main.js",
]
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# 随机选择1个资源请求
resource = random.choice(essential_resources)
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try:
# 🎯 更长的延迟
time.sleep(random.uniform(2, 5))
resource_headers = self.session.headers.copy()
resource_headers.update({
"Referer": base_url,
"Sec-Fetch-Dest": self._get_resource_dest(resource),
"Sec-Fetch-Mode": "no-cors",
"Sec-Fetch-Site": "same-origin",
})
resource_url = base_domain + resource
resource_response = self.session.get(
resource_url,
headers=resource_headers,
timeout=10,
allow_redirects=True
)
if resource_response.status_code == 200:
logger.info(f" 📄 成功请求资源: {resource}")
except Exception as e:
logger.debug(f" ⚠️ 资源请求失败 {resource}: {e}")
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def _get_resource_dest(self, resource_path):
"""根据资源路径确定Sec-Fetch-Dest"""
if resource_path.endswith(('.css',)):
return "style"
elif resource_path.endswith(('.js',)):
return "script"
elif resource_path.endswith(('.png', '.jpg', '.jpeg', '.gif', '.webp', '.ico')):
return "image"
elif resource_path.endswith('.json'):
return "manifest"
else:
return "empty"
def _simulate_javascript_behavior(self, url):
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"""模拟Javascript行为 - 防护绕过版"""
if random.random() < 0.2: # 降低到20%概率
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parsed_url = urlparse(url)
base_domain = f"{parsed_url.scheme}://{parsed_url.netloc}"
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# 🎯 只模拟最基本的AJAX请求
basic_endpoints = [
"/api/ping",
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"/heartbeat",
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"/api/status"
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]
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endpoint = random.choice(basic_endpoints)
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ajax_url = base_domain + endpoint
try:
ajax_headers = self.session.headers.copy()
ajax_headers.update({
"X-Requested-With": "XMLHttpRequest",
"Content-Type": "application/json",
"Referer": url,
"Sec-Fetch-Dest": "empty",
"Sec-Fetch-Mode": "cors",
"Sec-Fetch-Site": "same-origin",
})
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# 🎯 更长的AJAX延迟
time.sleep(random.uniform(5, 15))
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ajax_response = self.session.get(
ajax_url,
headers=ajax_headers,
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timeout=8
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)
if ajax_response.status_code == 200:
logger.info(f" 🔄 AJAX请求成功: {endpoint}")
except Exception as e:
logger.debug(f" ⚠️ AJAX请求失败 {endpoint}: {e}")
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def _simulate_realistic_browsing(self, response, is_main_page=False):
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"""模拟真实的页面浏览行为 - 防护绕过增强版"""
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content = response.text
# 估算页面内容长度和阅读时间
text_length = len(re.sub(r'<[^>]+>', '', content))
reading_time = text_length / self.current_behavior['reading_speed'] * 60
logger.info(f"📖 页面分析:")
logger.info(f" 📝 内容长度: {text_length} 字符")
logger.info(f" ⏱️ 预估阅读时间: {reading_time:.1f}")
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# 🎯 增加停留时间以避免被识别为爬虫
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if is_main_page:
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# 主页停留时间5-15秒增加以通过防护检测
base_time = random.uniform(5, 15)
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else:
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base_time = min(reading_time, 60)
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stay_time = self.user_db.get_realistic_timing(base_time, self.current_behavior)
logger.info(f" 🕐 实际停留时间: {stay_time:.1f}")
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# 🎯 减少Javascript行为频率
if random.random() < 0.3: # 降低到30%概率
self._simulate_javascript_behavior(response.url)
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# 模拟分段浏览
self._simulate_browsing_segments(stay_time, content)
def _simulate_browsing_segments(self, total_time, content):
"""模拟分段浏览行为"""
# 查找页面中的链接
links = re.findall(r'href=["\'](.*?)["\']', content)
internal_links = [link for link in links if not link.startswith('http') or self.config['targets']['main_site'] in link]
segments = random.randint(3, 8)
segment_time = total_time / segments
browsing_actions = [
"📖 阅读页面内容",
"🧭 查看导航菜单",
"📜 滚动浏览页面",
"🔗 检查页面链接",
"👁️ 观察页面布局",
"📱 查看页脚信息"
]
for i in range(segments):
action = random.choice(browsing_actions)
logger.info(f" {action}")
# 根据行为类型调整时间
if "滚动" in action:
self._simulate_scrolling_behavior(segment_time)
elif "检查链接" in action and internal_links:
self._simulate_link_hovering(internal_links)
time.sleep(segment_time * 0.8)
else:
actual_segment_time = segment_time * random.uniform(0.7, 1.3)
time.sleep(actual_segment_time)
def _simulate_scrolling_behavior(self, duration):
"""模拟真实的滚动行为"""
scroll_sessions = random.randint(2, 5)
session_time = duration / scroll_sessions
for session in range(scroll_sessions):
logger.info(f" 📜 滚动会话 {session + 1}")
# 模拟快速滚动
quick_scrolls = random.randint(2, 4)
for _ in range(quick_scrolls):
time.sleep(random.uniform(0.3, 1.0))
# 模拟停顿阅读
if random.random() < 0.7:
pause_time = random.uniform(1, 4)
logger.info(f" ⏸️ 停顿阅读 {pause_time:.1f}")
time.sleep(pause_time)
def _simulate_link_hovering(self, links):
"""模拟鼠标悬停在链接上"""
hover_count = min(random.randint(1, 3), len(links))
sample_links = random.sample(links, hover_count)
for link in sample_links:
logger.info(f" 🔗 查看链接: {link[:50]}...")
time.sleep(random.uniform(0.5, 2.5))
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def _simulate_realistic_gaming(self, response, game_path=None):
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"""模拟真实的游戏行为"""
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if game_path:
game_name = self._extract_game_name(game_path)
logger.info(f"🎲 开始深度体验 {game_name}")
else:
logger.info("🎲 开始游戏模拟")
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# 游戏前的准备时间
prep_time = self.user_db.simulate_human_delays("thinking")
logger.info(f"🤔 游戏加载和准备: {prep_time:.1f}")
time.sleep(prep_time)
# 获取游戏停留时间
base_time = random.uniform(*self.config['settings']['game_page_stay_time'])
game_time = self.user_db.get_realistic_timing(base_time, self.current_behavior)
logger.info(f"🎮 游戏总时长: {game_time:.1f}")
# 模拟游戏过程
self._simulate_game_sessions(game_time)
def _simulate_game_sessions(self, total_time):
"""模拟游戏会话"""
sessions = random.randint(2, 4)
for session in range(sessions):
session_time = total_time / sessions * random.uniform(0.8, 1.2)
logger.info(f"🎯 游戏会话 {session + 1}/{sessions}, 时长: {session_time:.1f}")
self._simulate_single_game_session(session_time)
# 会话间休息
if session < sessions - 1:
break_time = random.uniform(3, 10)
logger.info(f"⏸️ 休息思考: {break_time:.1f}")
time.sleep(break_time)
def _simulate_single_game_session(self, session_time):
"""模拟单个游戏会话"""
game_moves = ["⬆️上", "⬇️下", "⬅️左", "➡️右"]
start_time = time.time()
move_count = 0
while time.time() - start_time < session_time:
move = random.choice(game_moves)
move_count += 1
logger.info(f" 🎮 第{move_count}步: {move}")
# 模拟不同难度的思考时间
if move_count % 8 == 0: # 每8步深度思考
think_time = random.uniform(4, 10)
logger.info(f" 🧠 策略思考: {think_time:.1f}")
time.sleep(think_time)
elif random.random() < 0.4: # 40%概率短暂思考
think_time = random.uniform(0.8, 3)
time.sleep(think_time)
else: # 快速移动
time.sleep(random.uniform(0.4, 1.2))
# 模拟偶尔的错误操作和纠正
if random.random() < 0.06: # 6%概率误操作
logger.info(" ❌ 误操作,立即纠正")
time.sleep(0.3)
corrective_move = random.choice(game_moves)
logger.info(f" 🔄 纠正: {corrective_move}")
time.sleep(random.uniform(0.5, 1.0))
def run_single_visit(self):
"""执行一次完整的真实访问流程"""
logger.info("🚀 开始执行真实访问流程")
# 设置会话
self.setup_session()
try:
# 1. 模拟来源网站访问
if not self.simulate_realistic_source_visit():
logger.warning("⚠️ 来源访问模拟失败,继续执行")
# 2. 访问主网站
if not self.visit_main_site_realistic():
logger.error("❌ 主网站访问失败")
return False
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# 3. 🎮 NEW: 模拟真实的多游戏快速选择行为
if not self.visit_multiple_games_realistic():
logger.error("❌ 多游戏访问失败")
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return False
logger.info("✅ 访问流程完美执行成功!")
return True
except Exception as e:
logger.error(f"❌ 访问流程执行出错: {e}")
return False
finally:
if self.session:
self.session.close()
def run_continuous(self, total_visits=None, delay_range=None):
"""连续执行多次真实访问"""
if total_visits is None:
total_visits = self.config['settings']['default_visits']
if delay_range is None:
delay_range = (
self.config['settings']['min_delay'],
self.config['settings']['max_delay']
)
success_count = 0
logger.info(f"🎯 开始连续访问,目标: {total_visits}")
for i in range(total_visits):
logger.info(f"{'='*60}")
logger.info(f"🔄 执行第 {i+1}/{total_visits} 次访问")
logger.info(f"{'='*60}")
if self.run_single_visit():
success_count += 1
logger.info(f"✅ 第 {i+1} 次访问成功!累计成功: {success_count}")
else:
logger.error(f"❌ 第 {i+1} 次访问失败!")
# 智能延迟
if i < total_visits - 1:
base_delay = random.uniform(delay_range[0], delay_range[1])
behavior = self.user_db.get_visit_behavior()
# 根据访问模式调整延迟
if behavior['pattern_type'] == "工作时间":
delay = base_delay * 0.7
elif behavior['pattern_type'] == "深夜":
delay = base_delay * 1.8
else:
delay = base_delay
logger.info(f"⏳ 智能等待 {delay:.1f} 秒 (当前时段: {behavior['pattern_type']})")
time.sleep(delay)
success_rate = (success_count / total_visits) * 100
logger.info(f"🎉 访问任务完成!")
logger.info(f"📊 成功率: {success_count}/{total_visits} ({success_rate:.1f}%)")
return success_count
def main():
"""主函数"""
config_file = 'config.json'
if not os.path.exists(config_file):
print(f"❌ 配置文件 {config_file} 不存在!")
return
try:
bot = WebTrafficBotFinal(config_file)
print("=" * 60)
print("🎭 网站流量模拟脚本 (最终升级版)")
print("=" * 60)
print("🌟 特性:真实用户行为 + Google/GitHub来源 + 完整浏览器指纹")
print("⚠️ 请确保仅用于测试自己的网站!")
print()
print(f"🎯 目标网站: {bot.config['targets']['main_site']}")
print(f"🎮 游戏页面: {bot.config['targets']['game_page']}")
print()
print("请选择运行模式:")
print("1. 💎 单次完整访问测试")
print("2. 🚀 连续访问模式 (使用配置参数)")
print("3. ⚙️ 自定义连续访问")
choice = input("请输入选择 (1/2/3): ").strip()
if choice == "1":
logger.info("🎬 开始单次完整访问测试")
success = bot.run_single_visit()
if success:
print("🎉 单次访问测试完美成功!")
else:
print("😞 单次访问测试失败!")
elif choice == "2":
logger.info("🎬 开始连续访问模式")
success_count = bot.run_continuous()
total = bot.config['settings']['default_visits']
print(f"🎉 连续访问完成!成功率: {success_count}/{total} ({(success_count/total)*100:.1f}%)")
elif choice == "3":
try:
visit_count = int(input("请输入访问次数: ").strip())
min_delay = int(input("请输入最小延迟秒数: ").strip())
max_delay = int(input("请输入最大延迟秒数: ").strip())
logger.info(f"🎬 开始自定义连续访问,总次数: {visit_count}")
success_count = bot.run_continuous(
total_visits=visit_count,
delay_range=(min_delay, max_delay)
)
print(f"🎉 自定义访问完成!成功率: {success_count}/{visit_count} ({(success_count/visit_count)*100:.1f}%)")
except ValueError:
print("❌ 输入参数错误!")
else:
print("❌ 无效选择!")
except KeyboardInterrupt:
print("\n⚠️ 用户中断执行")
except Exception as e:
logger.error(f"程序执行出错: {e}")
print("❌ 程序执行出错,请检查日志文件 traffic_bot_final.log")
if __name__ == "__main__":
main()